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物体的双目重建及几何一致性渲染方法研究

发表时间:2012-02-28  浏览量:1971  下载量:1329
全部作者: 孙浩,宋荆洲,贾庆轩,孙汉旭,高欣
作者单位: 北京邮电大学自动化学院
摘 要: 针对虚拟场景与真实场景的融合问题,提出一种基于OSG和ARToolkit相结合的方法将“替代物”与视频流关键帧中真实物体的位姿等参数进行几何一致性渲染的方法,完成“替代物”向真实物体的注册。其中,“替代物”通过双目重建获得,这种方法无需预先建模,适用于未知变化的环境,能够满足实时性要求。
关 键 词: 机械制造自动化;增强现实;双目重建;几何一致性
Title: Research on real object binocular reconstruction and rendering method of geometric consistency
Author: SUN Hao, SONG Jingzhou, JIA Qingxuan, SUN Hanxu, GAO Xin
Organization: Automation School, Beijing University of Posts and Telecommunications
Abstract: To solve the interaction issue of real and virtual scene, this paper provides a method based on OSG and ARToolkit, which make the “avatar” be geometrically consistent (position and orientation etc.) with the real object in keyframe in order to realize the registration of “avatar”. The “avatar” is got by binocular reconstruction. This approach needs no prior knowledge, thus it is fit for unknown or shape-changing surroundings and is rapid enough for real-time application.
Key words: mechanical manufacture and automation; augmented reality; binocular reconstruction; geometric consistency
发表期数: 2012年2月第4期
引用格式: 孙浩,宋荆洲,贾庆轩,等. 物体的双目重建及几何一致性渲染方法研究[J]. 中国科技论文在线精品论文,2012,5(4):347-353.
 
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